First, use the tool unfarc to extract pokemon_graphic.bin
from the PSMD RomFS. To specify which models to import, edit Data/psmd_import.manifest.yml
.
psmdPkGraphicPath
: Path to the folder containing the extracted pokemon_graphic.bin
models
targetName
: The name that should be used for the generated AssetBundle. Use pokemonname_00
for low-poly and pokemonname_10
for high-poly models.psmdModel
: The model name from PSMD including .bch
, relative to psmdPkGraphicPath
The other properties are currently ignored and will be supported later. Only the AssetBundles are created so you have to edit pokemon_graphic_database.bin
**manually with Sky Editor Deluxe.
Run the tool with Tools - PSMD Model Import
See: