Finding the right script

By inspecting the original town with Unity Asset Bundle Extractor, we can find out that the script that is responsible for setting the camera position to the player is called ActPlayerSyncTarget. Since Unity references scripts by name, we can simply create an empty script with the same name and the right one will be selected at runtime:

public class ActPlayerSyncTarget : MonoBehaviour
{
}

Camera Setup

Open the t01_all prefab and change the structure:

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/29da4c96-352c-4590-ae7f-3e7ad573c93f/Untitled.png

The Virtual Camera should be configured like this:

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/0cf5d04f-3b74-4245-b416-c33fb39cc64b/Untitled.png

Drag SyncTarget into the Follow field and set Body to Transposer. Save the changes to your Prefab and rebuild the AssetBundle. The camera should now follow the player Pokémon.